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MCA-52 Artificial Intelligence

(To be implemented from the academic year 2005-2006)

 

Teaching Scheme (per Week)

Examination Scheme

INT

EXT

Total

Th.
(Hours)

Pr.
(Hours)

Th.
(marks)

Pr.
(marks)

Th.
(marks)

Pr.
(marks)

Th.
(marks)

Pr.
(marks)

4 3 30 20 70 30 100 50

 


Unit I (25%)
Introduction and applications of artificial intelligence, Problem solving: Defining the problem as state space search, Production system, Problem characteristics, Problem system characteristics, Search techniques: Generate and test, Hill climbing, Best first search, A* algorithm, Problem reduction, Expert system: Definition, Role of knowledge in expert system, Architecture of expert system.
Unit II (25%)
Expert system development life cycle: Problem selection, Prototype construction, Formalization, Implementation, Evaluation, Knowledge acquisition: Knowledge engineer, Cognitive behavior, Acquisition techniques, Knowledge representation: Level of representation, Knowledge representation schemes, Formal logic, Inference Engine, Semantic net, Frame, Scripts.
Unit III (25%)
Perception: Sensing, Speech recognition, Vision, Action, Neural networks : Introduction, Comparison of artificial neural networks with biological neural networks, Learning in neural networks, Perceptrons, Back propagation networks, application of neural networks, Fuzzy logic : Definition, Difference between Boolean and Fuzzy logic, fuzzy subset, fuzzy membership function, fuzzy expert system, Inference process for fuzzy expert system, fuzzy controller.
Unit IV (25%)
Programming in Logic (PROLOG): Introduction, Prolog variables, Using rules, Input and Output predicates, Fail and cut predicates, Recursion, Arithmetic operation, Compound object, Dynamic database, Lists, String, File operations.

Reference Books:
    1. Principles of Artificial Intelligence and Expert System Development.
        Author : David W. Rolston. Pub: McGraw Hill Book Company.
    2. Artificial Intelligence
        Author : Elaine rich, Kevin Knight Pub: Tata McGraw Hill
    3. Introduction to Turbo Prolog.
        Author : Carl Townsend Pub: BPB
    4. Understanding Neural Networks and fuzzy logic
        Author : Stamations V. Kartalopous. Pub: PHI

Question Paper Scheme: 
Section I                                                                                     Section II 
Q.1 - Objective Type Unit I & II     (11) Marks     Q.4 - Objective Type Unit III & IV     (11) Marks
Q.2 - Unit-I OR Q.2 Unit-I             (12) Marks     Q.5 - Unit-III OR Q.5 Unit-III            (12) Marks
Q.3 - Unit-II OR Q.3 Unit-II           (12) Marks     Q.6 - Unit-IV OR Q.6 Unit-IV            (12) Marks 

Practical Program List: (PROLOG)
    1. Write a program to find out sum of N natural numbers.
    2. Write a program to find out sum of first N odd numbers.
    3. Write a program to find out sum of first even numbers.
    4. Write a program to find out factorial of any given number.
    5. Write a program to find out length of any given string.
    6. Write a program to find out total digits of any given numbers.
    7. Write a program to check whether the given number is prime or not.
    8. Write a program to check whether the given number is palindrome or not.
    9. Write a program to check whether the given string is palindrome or not.
    10. Write a program to check whether the given list is palindrome or not.
    11. Write a program to insert element into list in sorted order.
    12. Write a program to append list into existing list.
    13. Write a program to reverse any given string.
    14. Write a program to find out largest number of any given list.
    15. Write a program to find out smallest number of any given list.
    16. Write a program to find out best match for any person according to his/her hobby, age .( at least 2
         hobby should be matched and age difference of male and female should be 3 year(min) Use compound
         object facility).
    17. Write a program to read records for any files and insert into database.
    18. Write a program to insert, delete, update and view records from database.
    19. Write a program to check grammatical mistake of simple English sentence.
    20. Write a program to write records into text file.


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