
|
Teaching Scheme |
Exam Scheme |
|||||
|
Th. |
Pract. |
Total |
Th. |
Pract. |
TW/Viva |
Total |
|
04 Marks |
02 Marks |
06 Marks |
100 Marks |
25 Marks |
25 Marks |
150 Marks |
|
Hrs./Week |
Hrs./Week |
Hrs./Week |
(3 Hrs.) |
(3 Hrs.) |
(3 Hrs.) |
(3 Hrs.) |
INTRODUCTION :--
What is computer graphics? Elements of a graphics, Workstation. Device independence fundamental problem s in geometry.
BASIC RASTER GRAPHICS :--
Scan Conversion, Filling And Clipping.
GEOMETRIC MANIPULATION :--
Transformation, Matrices, Homogeneous Coordinates.
ELEMENTARY 3D GRAPHICS :--
Plane Projections, Vanishing Points Specification Of A 3d View.
VISIBILITY :--
Image And Object Precision, Z-Buffer Algorithms Area Based Algorithms, Floating Horizon.
ADVANCED ISSUES :--
Any One of the Following Topics:--
A) Curves and Surfaces: Parametric Representation. Benzier and B-Spline Curves.
B) Rendering: Raytracing, Antialiasing, Fractals, Gourard and Phong Shading.
C) User Interface: Issues in User Interface, Elements of Window Systems (X, Mac-Os, Ms-windows),
Elements of Toolkit Programming.
TEXT/REFERENCE BOOK(S) :--
1. An Introduction to Splines for Use in Computer Graphics and Geometric Modelling.
(By R.H. Bartels, J.C.Beatty and B.A.Barsky)
2. Graphics: Principles and Practice. (By J.Foley, A.Van Dam, S. Feiner, and J. Hughes, Computer).
3. Computer Graphic (By D.Hearn and P.Baker).
4. Introduction to Algorithms (By C.E.Leiserson, T.H. Cormen and R.L.Rivest).
5. Lecture Notes in Computer Graphics. (By David Mount).
6. Principles of Interactive Computer Graphics. (By W. Newman and R. Sproull).
7. Theory and Problems of Computer Graphics (By R.Plastock and G.Kalley).
8. Computational Geometric: An Introduction. (By F.P.Preparatana and M.I.Shamos).
9. Mathematical Elements for Computer Graphics. (By D.Rogers and J. Adams).
10. Procedural Elements for Computer Graphics. (By David F. Rogers).
11. Advanced Animation And RenderIng Techniques. (By Alan Watt and Mark Watt).
12. X Window System Programming. Osf / Motif Edition. (By D. Young).